Smaller enemies can be grabbed and thrown into other enemies, and you can even pick up things in the environment like cars or street lights to throw or bash at enemies. Just in combat, you've got three main weapons in the sword, scythe, and gauntlet (each with a crap-ton of moves, many of which are redundant), three secondary weapons/items in the earthcaller, crossblade, and pistol (five if you count the abyssal chain and voidwalker, which are used extensively in their respective dungeons), four "magic" abilities (half of which are redundant), plus the chaos form which you can activate once your chaos meter hits max, mounted combat once you unlock the horse, and a few temporary items like the fracture cannon and redemption rifle. The whole game suffers from feature creep, bombarding you with so many options that you don't need or even want to use. #DARKSIDERS 2 HOOKSHOT FULL#Other Zelda staples that appear in Darksiders (in some form or another): bombflowers, using bombs to blow up obstacles, the deku leaf, catching a draft with the deku leaf to fly higher, lighting torches on fire, the power glove, the hammer, climbing up or down vines, a horse that uses carrots to run faster, using a horse to cross a huge chasm, the Dark Link fight, the hookshot, the grappling hook, a Navi-esque companion, the Lens of Truth, the bow and arrow, the boomerang, heart piece containers, getting a full heart container for beating a boss, a blue teleport thingy after beating a boss, a magic meter, magic meter upgrades, using a musical instrument to open doors, earning money for breaking things in the environment, deku bulbs that launch you into the air, bosses with glowing weakpoints, bosses that always follow a scripted pattern, the master sword, collecting fragments to restore a mystical object, using consumable items from glass containers, going into a shadow realm to find and defeat a certain number of things to free important NPCs, plus probably many more that I'm forgetting or didn't notice.
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